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Unreal Engine C++ API Reference > Plugins > EnhancedInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInputTrigger
- UInputTriggerTimedBase
- UInputTriggerTap
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
Syntax
UCLASS&40;NotBlueprintable, MinimalAPI, Meta&61;&40;DisplayName&61;"Tap"&41;&41;
class UInputTriggerTap : public UInputTriggerTimedBase
Remarks
UInputTriggerTap Input must be actuated then released within TapReleaseTimeThreshold seconds to trigger.
Variables
Type | Name | Description | |
---|---|---|---|
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float | TapReleaseTimeThreshold | Release within this time-frame to trigger a tap. |
Overridden from UInputTrigger
Type | Name | Description | |
---|---|---|---|
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ETriggerEventsSupported | Determines what kind of trigger events can happen from the behavior of this trigger. | |
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ETriggerState | UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Transitions to Ongoing on actuation. Never triggers. |