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Unreal Engine C++ API Reference > Plugins > EnhancedInput
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
Syntax
enum ETriggerEventsSupported
&123;
None = (0x0),
Instant = (1 << 0),
Uninterruptible = (1 << 1),
Ongoing = (1 << 2),
All = (Instant | Uninterruptible | Ongoing),
&125;
Values
Name | Description |
---|---|
None | This trigger supports no trigger events. |
Instant | This trigger supports just the Triggered event type. This include ETriggerEvent::Triggered. |
Uninterruptible | This trigger cannot be canceled, once it is started it cannot be stopped from being triggered This includes the ETriggerEvents of Started, Ongoing, and Triggered |
Ongoing | This represents a trigger than can be held down and have a duration, and be canceled. |
All | This trigger supports all trigger events. |
Remarks
Represents what ETriggerEvent types can be triggered off of a give UInputTrigger. Used to determine if a warning should be placed on a exec pin that would never get called on a K2Node_EnhancedInputAction node