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Unreal Engine C++ API Reference > Plugins > EnhancedInput
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInputTrigger
- UInputTriggerPressed
References
Module | EnhancedInput |
Header | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputTriggers.h |
Include | #include "InputTriggers.h" |
Syntax
UCLASS&40;NotBlueprintable, MinimalAPI, Meta&61;&40;DisplayName&61;"Pressed"&41;&41;
class UInputTriggerPressed : public UInputTrigger
Remarks
UInputTriggerPressed Trigger fires once only when input exceeds the actuation threshold. Holding the input will not cause further triggers.
Overridden from UInputTrigger
Type | Name | Description | |
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FString | Provide debug output for use with ShowDebug EnhancedInput. Return an empty string to disable display. | |
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ETriggerEventsSupported | Determines what kind of trigger events can happen from the behavior of this trigger. | |
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ETriggerState | UpdateState_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
Triggers on actuation. |