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API > API/Plugins > API/Plugins/EnhancedInput
Base class for building modifiers.
| Name | UInputModifier |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h |
| Include Path | #include "InputModifiers.h" |
Syntax
UCLASS (MinimalAPI, Abstract, Blueprintable, EditInlineNew, CollapseCategories, Config=Input,
defaultconfig, ConfigDoNotCheckDefaults)
class UInputModifier : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInputModifier
Derived Classes
UInputModifier derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLinearColor GetVisualizationColor
(
FInputActionValue SampleValue, |
Helper to allow debug visualization of the modifier. | InputModifiers.h |
|
FInputActionValue ModifyRaw
(
const UEnhancedPlayerInput* PlayerInput, |
ModifyRaw Will be called by each modifier in the modifier chain | InputModifiers.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FLinearColor GetVisualizationColor_Implementation
(
FInputActionValue SampleValue, |
InputModifiers.h | ||
virtual FInputActionValue ModifyRaw_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
ModifyRaw implementation. Override this to alter input values in native code. | InputModifiers.h |