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API > API/Plugins > API/Plugins/EnhancedInput
Response Curve User Defined Apply a custom response curve to input values, per axis
| Name | UInputModifierResponseCurveUser |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h |
| Include Path | #include "InputModifiers.h" |
Syntax
UCLASS (NotBlueprintable, MinimalAPI, Meta=(DisplayName="Response Curve - User Defined"))
class UInputModifierResponseCurveUser : public UInputModifier
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInputModifier → UInputModifierResponseCurveUser
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResponseX | TObjectPtr< UCurveFloat > | InputModifiers.h |
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| ResponseY | TObjectPtr< UCurveFloat > | InputModifiers.h |
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| ResponseZ | TObjectPtr< UCurveFloat > | InputModifiers.h |
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Functions
Protected
Overridden from UInputModifier
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FInputActionValue ModifyRaw_Implementation
(
const UEnhancedPlayerInput* PlayerInput, |
ModifyRaw implementation. Override this to alter input values in native code. | InputModifiers.h |