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API > API/Plugins > API/Plugins/DynamicWind
| Name | UDynamicWindSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DynamicWind/Source/DynamicWind/Public/DynamicWindSubsystem.h |
| Include Path | #include "DynamicWindSubsystem.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Rendering, Common))
class UDynamicWindSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UDynamicWindSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDynamicWindSubsystem() |
DynamicWindSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInitialized | bool | DynamicWindSubsystem.h | ||
| OnCreateRenderThreadResources | FDelegateHandle | DynamicWindSubsystem.h | ||
| OnDestroyRenderThreadResources | FDelegateHandle | DynamicWindSubsystem.h | ||
| TransformProvider | TUniquePtr< FDynamicWindTransformProvider > | DynamicWindSubsystem.h | ||
| TransformProviderId | FGuid | DynamicWindSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetBlendedWindAmplitude() |
DynamicWindSubsystem.h |
|
|
void RegisterSceneProxy
(
const Nanite::FSkinnedSceneProxy* InSkinnedProxy |
DynamicWindSubsystem.h | ||
void UnregisterSceneProxy
(
const Nanite::FSkinnedSceneProxy* InSkinnedProxy |
DynamicWindSubsystem.h | ||
void UpdateWindParameters
(
const FDynamicWindParameters& Parameters |
DynamicWindSubsystem.h |
|
Overridden from UWorldSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitialize() |
DynamicWindSubsystem.h | ||
virtual void PreDeinitialize() |
DynamicWindSubsystem.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldCreateSubsystem
(
UObject* Outer |
DynamicWindSubsystem.h |