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API > API/Plugins > API/Plugins/DynamicWind
| |
|
| Name |
FDynamicWindParameters |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/DynamicWind/Source/DynamicWind/Public/DynamicWindParameters.h |
| Include Path |
#include "DynamicWindParameters.h" |
Syntax
USTRUCT (BlueprintType )
struct FDynamicWindParameters
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DebugModulation |
FVector4f |
|
DynamicWindParameters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DynamicWind"
|
| SimulationCenter |
FVector |
|
DynamicWindParameters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DynamicWind"
|
| SimulationExtents |
float |
|
DynamicWindParameters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DynamicWind"
|
| WindAmplitude |
float |
|
DynamicWindParameters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DynamicWind"
|
| WindDirection |
FVector |
|
DynamicWindParameters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DynamicWind"
|
| WindSpeed |
float |
|
DynamicWindParameters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DynamicWind"
|
| WindTexture |
TObjectPtr< UTexture > |
|
DynamicWindParameters.h |
- EditAnywhere
- BlueprintReadWrite
- Category="DynamicWind"
|