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API > API/Plugins > API/Plugins/DynamicWind
| Name | FDynamicWindTransformProvider |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DynamicWind/Source/DynamicWind/Public/DynamicWindProvider.h |
| Include Path | #include "DynamicWindProvider.h" |
Syntax
class FDynamicWindTransformProvider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DynamicWindProvider.h | |||
FDynamicWindTransformProvider
(
FScene& InScene |
DynamicWindProvider.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FDynamicWindTransformProvider() |
DynamicWindProvider.h |
Structs
| Name | Remarks |
|---|---|
| FSkeletonEntry |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FBoneDataBuffer | TPersistentByteAddressBuffer< FDynamicWindBoneData > | DynamicWindProvider.h | |
| FBoneDataUploader | TByteAddressBufferScatterUploader< FDynamicWindBoneData > | DynamicWindProvider.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendedWindAmplitude | float | DynamicWindProvider.h | ||
| BoneDataAllocator | FSpanAllocator | DynamicWindProvider.h | ||
| BoneDataBuffer | FBoneDataBuffer | DynamicWindProvider.h | ||
| BoneDataUploader | TUniquePtr< FBoneDataUploader > | DynamicWindProvider.h | ||
| LastSimulatedFrameNumber | uint64 | DynamicWindProvider.h | ||
| Scene | FScene & | DynamicWindProvider.h | ||
| SkeletonLookup | TMap< FGuid, FSkeletonEntry > | DynamicWindProvider.h | ||
| WindParameters | FDynamicWindParameters | DynamicWindProvider.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetBlendedWindAmplitude() |
DynamicWindProvider.h | ||
void RegisterSceneProxy
(
const Nanite::FSkinnedSceneProxy* InProxy |
DynamicWindProvider.h | ||
void UnregisterSceneProxy
(
const Nanite::FSkinnedSceneProxy* InProxy |
DynamicWindProvider.h | ||
int32 UpdateParameters
(
const FDynamicWindParameters& Parameters |
DynamicWindProvider.h |