Navigation
API > API/Plugins > API/Plugins/DynamicWind
| Name | UDynamicWindData |
| Type | class |
| Header File | /Engine/Plugins/Experimental/DynamicWind/Source/DynamicWind/Public/DynamicWindData.h |
| Include Path | #include "DynamicWindData.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI, BlueprintType)
class UDynamicWindData : public UTransformProviderData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UTransformProviderData → UDynamicWindData
Functions
Public
Overridden from UTransformProviderData
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransformProviderRenderProxy * CreateRenderThreadResources
(
FSkinningSceneExtensionProxy* SceneProxy, |
DynamicWindData.h | ||
virtual void DestroyRenderThreadResources
(
FTransformProviderRenderProxy* ProviderProxy |
DynamicWindData.h | ||
virtual bool GetAnimationBounds
(
uint32 AnimationIndex, |
DynamicWindData.h | ||
virtual uint32 GetSkinningDataOffset
(
int32 InstanceIndex, |
DynamicWindData.h | ||
virtual const FGuid & GetTransformProviderID() |
DynamicWindData.h | ||
virtual const uint32 GetUniqueAnimationCount() |
DynamicWindData.h | ||
virtual bool HasAnimationBounds() |
DynamicWindData.h | ||
virtual bool IsEnabled() |
DynamicWindData.h | ||
virtual bool UsesSkeletonBatching() |
DynamicWindData.h |