Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FSkinningSceneExtensionProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SkinningSceneExtensionProxy.h |
| Include Path | #include "SkinningSceneExtensionProxy.h" |
Syntax
class FSkinningSceneExtensionProxy
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkinningSceneExtensionProxy
(
FSkeletalMeshObject* InMeshObject, |
SkinningSceneExtensionProxy.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSkinningSceneExtensionProxy() |
SkinningSceneExtensionProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateRenderThreadResources
(
FSceneInterface& Scene, |
SkinningSceneExtensionProxy.h | ||
virtual void DestroyRenderThreadResources() |
SkinningSceneExtensionProxy.h | ||
virtual TConstArrayView< uint64 > GetAnimationProviderData
(
bool& bOutValid |
SkinningSceneExtensionProxy.h | ||
TConstArrayView< uint32 > GetBoneHierarchy() |
SkinningSceneExtensionProxy.h | ||
TConstArrayView< float > GetBoneObjectSpace() |
SkinningSceneExtensionProxy.h | ||
uint32 GetMaxBoneHierarchyCount() |
SkinningSceneExtensionProxy.h | ||
uint32 GetMaxBoneInfluenceCount() |
SkinningSceneExtensionProxy.h | ||
uint32 GetMaxBoneObjectSpaceCount() |
SkinningSceneExtensionProxy.h | ||
uint32 GetMaxBoneTransformCount() |
SkinningSceneExtensionProxy.h | ||
const FSkeletalMeshObject * GetMeshObject() |
SkinningSceneExtensionProxy.h | ||
uint32 GetObjectSpaceFloatCount() |
TODO: TEMP - Move to shared location with GPU. | SkinningSceneExtensionProxy.h | |
const USkinnedAsset * GetSkinnedAsset() |
SkinningSceneExtensionProxy.h | ||
virtual const FGuid & GetTransformProviderId() |
SkinningSceneExtensionProxy.h | ||
uint32 GetUniqueAnimationCount() |
SkinningSceneExtensionProxy.h | ||
bool HasScale() |
SkinningSceneExtensionProxy.h | ||
bool UseInstancing() |
SkinningSceneExtensionProxy.h | ||
bool UseSectionBoneMap() |
SkinningSceneExtensionProxy.h | ||
bool UseSkeletonBatching() |
SkinningSceneExtensionProxy.h |