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API > API/Plugins > API/Plugins/DynamicMesh
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDynamicMeshUVMesh | Wrapper around a Mesh and UV Overlay that provides UVs triangles as vertices. | ||
| FMeshBakerDynamicMeshSampler | DynamicMesh bake detail sampler for baking 1 detail mesh to 1 target mesh. | ||
| FMeshBaseBaker | |||
| FMeshConstantMapEvaluator | A mesh evaluator for constant data. | ||
| FMeshCurvatureMapBaker | |||
| FMeshCurvatureMapEvaluator | A mesh evaluator for mesh curvatures. | ||
| FMeshGenericWorldPositionColorBaker | Bake Colors based on arbitrary Position/Normal sampling. | ||
| FMeshGenericWorldPositionNormalBaker | Bake Tangent-Space Normals based on arbitrary Position/Normal sampling. | ||
| FMeshImageBaker | |||
| FMeshImageBakingCache | |||
| FMeshMapBaker | |||
| FMeshMapBakerQueue | Multi-producer/single-consumer queue for the ordered processing of data in FMeshMapBaker. | ||
| FMeshMapEvaluator | |||
| FMeshMapTileBuffer | Image tile storage for map bakes. | ||
| FMeshMultiResampleImageBaker | |||
| FMeshMultiResampleImageEvaluator | TODO: Add support for multiple color maps per mesh in IMeshBakerDetailSampler for proper MultiTexture support. | ||
| FMeshNormalMapBaker | |||
| FMeshNormalMapEvaluator | A mesh evaluator for tangent space normals. | ||
| FMeshOcclusionMapBaker | |||
| FMeshOcclusionMapEvaluator | A mesh evaluator for occlusion data (Ambient Occlusion & Bent Normals). | ||
| FMeshPropertyMapBaker | |||
| FMeshPropertyMapEvaluator | A mesh evaluator for mesh properties as color data. | ||
| FMeshResampleImageBaker | |||
| FMeshResampleImageEvaluator | A mesh evaluator for sampling 2D texture data. | ||
| FMeshSurfaceUVSampler | FMeshSurfaceUVSampler computes FMeshUVSampleInfo's on a given mesh at given UV-space positions, this info can then be used by an external function to compute some application-specific sample. | ||
| FMeshUVSampleInfo | Information about a UV sample | ||
| FMeshVertexBaker | |||
| FRenderCaptureMapEvaluator | |||
| IMeshBakerDetailSampler | Base bake detail sampler class. | ||
| TMeshSurfaceUVSampler | Consider using FMeshSurfaceUVSampler instead, it is more flexible and easier to understand! |
Enums
| Type | Name | Description | |
|---|---|---|---|
| UE::Geometry::EMeshMapEvaluatorType | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UE::Geometry::EMeshOcclusionMapType | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UE::Geometry::EMeshPropertyBakeType | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UE::Geometry::EMeshPropertyMapType | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UE::Geometry::EMeshSurfaceSamplerQueryType | Types of query that FMeshSurfaceUVSampler/TMeshSurfaceUVSampler supports | ||
| UE::Geometry::EOcclusionMapType | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UE::Geometry::ERenderCaptureChannel | TODO Consolidate this with ERenderCaptureType. |