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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshBevel
A FBevelVertex repesents/stores the accumulated data at a "bevel vertex", which is the mesh vertex at the end of a FBevelEdge. A FBevelVertex may be expanded out into a polygon or just an edge, depending on its Type
| Name | FBevelVertex |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h |
| Include Path | #include "Operations/MeshBevel.h" |
Syntax
struct FBevelVertex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FBevelVertex () |
Operations/MeshBevel.h | ||
FBevelVertex
(
const FBevelVertex& |
Operations/MeshBevel.h | ||
FBevelVertex
(
FBevelVertex&& |
Operations/MeshBevel.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConnectedBevelVertex | int32 | Operations/MeshBevel.h | ||
| CornerID | int32 | Operations/MeshBevel.h | ||
| IncomingBevelEdgeIndices | TArray< int32 > | Operations/MeshBevel.h | ||
| IncomingBevelMeshEdges | TArray< int32 > | Operations/MeshBevel.h | ||
| IncomingBevelTopoEdges | TArray< int32 > | Operations/MeshBevel.h | ||
| InteriorBorderLoop | TArray< int32 > | Operations/MeshBevel.h | ||
| InteriorVertices | TArray< FBevelVertex_InteriorVertex > | These arrays are used for multi-segment bevels, and are initialized in different ways depending on the vertex valence - see cpp comments | Operations/MeshBevel.h | |
| NewGroupID | int32 | Operations/MeshBevel.h | ||
| NewTriangles | TArray< int32 > | Operations/MeshBevel.h | ||
| SortedTriangles | TArray< int32 > | Operations/MeshBevel.h | ||
| TerminatorInfo | FIndex2i | Operations/MeshBevel.h | ||
| VertexID | int32 | Operations/MeshBevel.h | ||
| VertexType | EBevelVertexType | Operations/MeshBevel.h | ||
| Wedges | TArray< FOneRingWedge > | Operations/MeshBevel.h |