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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FMeshBevel
A FOneRingWedge represents a sequential set of connected triangles around a vertex, ie a subset of an ordered triangle one-ring. Used to represent the desired bevel topology in FBevelVertex
| Name | FOneRingWedge |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/MeshBevel.h |
| Include Path | #include "Operations/MeshBevel.h" |
Syntax
struct FOneRingWedge
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHaveNewPosition | bool | Operations/MeshBevel.h | ||
| BorderEdges | FIndex2i | Operations/MeshBevel.h | ||
| BorderEdgeTriEdgeIndices | FIndex2i | Operations/MeshBevel.h | ||
| NewPosition | FVector3d | Operations/MeshBevel.h | ||
| Triangles | TArray< int32 > | Operations/MeshBevel.h | ||
| WedgeVertex | int32 | Operations/MeshBevel.h |