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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGroupEdgeInserter
Parameters for an InsertGroupEdge() call
| Name | FGroupEdgeInsertionParams |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GroupEdgeInserter.h |
| Include Path | #include "Operations/GroupEdgeInserter.h" |
Syntax
struct FGroupEdgeInsertionParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSimplifyAlongPath | bool | When inserting edges, we can locally simplify to improve mesh quality along the edge path. | Operations/GroupEdgeInserter.h | |
| EndPoint | FGroupEdgeSplitPoint | Operations/GroupEdgeInserter.h | ||
| GroupBoundaryIndex | int32 | Index into the group's Boundary array that holds the boundary that the start and end points share. | Operations/GroupEdgeInserter.h | |
| GroupID | int32 | Group across which the cut is inserted. | Operations/GroupEdgeInserter.h | |
| Mesh | FDynamicMesh3 * | These are both modified in the operation | Operations/GroupEdgeInserter.h | |
| Mode | EInsertionMode | Operations/GroupEdgeInserter.h | ||
| StartPoint | FGroupEdgeSplitPoint | Operations/GroupEdgeInserter.h | ||
| Topology | FGroupTopology * | Operations/GroupEdgeInserter.h | ||
| VertexTolerance | double | When inserting edges, this is the distance that a desired new point can be to use a nearby vertex rather than splitting an edge to create a new one (used when inserting using plane cut). | Operations/GroupEdgeInserter.h |