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API > API/Plugins > API/Plugins/DynamicMesh > API/Plugins/DynamicMesh/FGroupEdgeInserter
Point along a group edge that is used as a start/endpoint for an inserted group edge.
| Name | FGroupEdgeSplitPoint |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Operations/GroupEdgeInserter.h |
| Include Path | #include "Operations/GroupEdgeInserter.h" |
Syntax
struct FGroupEdgeSplitPoint
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsVertex | bool | Whether the point is an edge or vertex. | Operations/GroupEdgeInserter.h | |
| EdgeTValue | double | Only relevant for edges. | Operations/GroupEdgeInserter.h | |
| ElementID | int32 | Either vertex ID or edge ID of the point. | Operations/GroupEdgeInserter.h | |
| Tangent | FVector3d | When using a cutting plane, tangent that is used to help position the plane. | Operations/GroupEdgeInserter.h |