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API > API/Plugins > API/Plugins/DisplayClusterShaders > API/Plugins/DisplayClusterShaders/FDisplayClusterShadersTextureVie-_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Containers/DisplayClusterShaderContainers_TextureUtils.h | |||
FDisplayClusterShadersTextureViewportContext
(
const FDisplayClusterShadersTextureViewport& InTextureViewport, |
Containers/DisplayClusterShaderContainers_TextureUtils.h | ||
FDisplayClusterShadersTextureViewportContext
(
const FDisplayClusterShadersTextureViewport& InTextureViewport, |
Containers/DisplayClusterShaderContainers_TextureUtils.h |
FDisplayClusterShadersTextureViewportContext()
| Name | FDisplayClusterShadersTextureViewportContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Containers/DisplayClusterShaderContainers_TextureUtils.h |
| Include Path | #include "Containers/DisplayClusterShaderContainers_TextureUtils.h" |
FDisplayClusterShadersTextureViewportContext()
FDisplayClusterShadersTextureViewportContext(const FDisplayClusterShadersTextureViewport &, const uint32)
| Name | FDisplayClusterShadersTextureViewportContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Containers/DisplayClusterShaderContainers_TextureUtils.h |
| Include Path | #include "Containers/DisplayClusterShaderContainers_TextureUtils.h" |
FDisplayClusterShadersTextureViewportContext
(
const FDisplayClusterShadersTextureViewport & InTextureViewport,
const uint32 InContextNum
)
FDisplayClusterShadersTextureViewportContext(const FDisplayClusterShadersTextureViewport &, const FDisplayClusterColorEncoding &, const uint32)
| Name | FDisplayClusterShadersTextureViewportContext |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Containers/DisplayClusterShaderContainers_TextureUtils.h |
| Include Path | #include "Containers/DisplayClusterShaderContainers_TextureUtils.h" |
FDisplayClusterShadersTextureViewportContext
(
const FDisplayClusterShadersTextureViewport & InTextureViewport,
const FDisplayClusterColorEncoding & InColorEncoding,
const uint32 InContextNum
)