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API > API/Plugins > API/Plugins/DisplayClusterShaders
A container with a texture on which a rectangular area is located.
| Name | FDisplayClusterShadersTextureViewport |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterShaders/Public/Containers/DisplayClusterShaderContainers_TextureUtils.h |
| Include Path | #include "Containers/DisplayClusterShaderContainers_TextureUtils.h" |
Syntax
struct FDisplayClusterShadersTextureViewport
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Containers/DisplayClusterShaderContainers_TextureUtils.h | |||
FDisplayClusterShadersTextureViewport
(
FRDGTextureRef InTextureRDG |
Containers/DisplayClusterShaderContainers_TextureUtils.h | ||
FDisplayClusterShadersTextureViewport
(
const FScreenPassTexture& InScreenPass |
Containers/DisplayClusterShaderContainers_TextureUtils.h | ||
FDisplayClusterShadersTextureViewport
(
FRHITexture* InTextureRHI, |
Containers/DisplayClusterShaderContainers_TextureUtils.h | ||
FDisplayClusterShadersTextureViewport
(
FRDGTextureRef InTextureRDG, |
Containers/DisplayClusterShaderContainers_TextureUtils.h | ||
FDisplayClusterShadersTextureViewport
(
FRHITexture* InTextureRHI, |
Containers/DisplayClusterShaderContainers_TextureUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExternalTextureRDG | bool | True if RDG texture external. | Containers/DisplayClusterShaderContainers_TextureUtils.h | |
| DebugName | const TCHAR * | Optional debug name for this resource, used to name the external RHI resource for RDG. | Containers/DisplayClusterShaderContainers_TextureUtils.h | |
| Rect | FIntRect | Texture sub-region | Containers/DisplayClusterShaderContainers_TextureUtils.h | |
| TextureRDG | FRDGTextureRef | RDG texture. | Containers/DisplayClusterShaderContainers_TextureUtils.h | |
| TextureRHI | FRHITexture * | RHI Texture. If this parameter is nullptr, the TextureRDG parameter is used. | Containers/DisplayClusterShaderContainers_TextureUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns true if these parameters are valid. | Containers/DisplayClusterShaderContainers_TextureUtils.h | |
FScreenPassTexture ToScreenPassTexture() |
Convert to the ScreenPass texture type. | Containers/DisplayClusterShaderContainers_TextureUtils.h | |
FScreenPassTextureViewport ToScreenPassTextureViewport() |
Convert to the ScreenPass viewport type. | Containers/DisplayClusterShaderContainers_TextureUtils.h |