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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha- > API/Plugins/DisplayClusterLightCardEditorSha-/FDisplayClusterM-_1
Type
typedef TBaseDelegate_TwoParams< void, const FSceneView &42;, FPrimitiveDrawInterface &42; > FSimpleElementPass
References
| Module | DisplayClusterLightCardEditorShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include | #include "DisplayClusterMeshProjectionRenderer.h" |
Remarks
Delegate raised during a render pass allowing simple elements ro be rendered to the viewport after meshes are projected to it