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Stage Actor Component used to determine root actor ownership
| Name | UDisplayClusterStageActorComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterStageActorComponent.h |
| Include Path | #include "Components/DisplayClusterStageActorComponent.h" |
Syntax
UCLASS (Abstract, ClassGroup=(DisplayCluster), Meta=(DisplayName="Stage Actor"),
HideCategories=(Physics, Collision, Lighting, Navigation, Cooking, LOD, MaterialParameters, HLOD, RayTracing, TextureStreaming, Mobile))
class UDisplayClusterStageActorComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UDisplayClusterStageActorComponent
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TSoftObjectPtr< ADisplayClusterRootActor > & GetRootActor() |
Return the root actor owner of the light card | Components/DisplayClusterStageActorComponent.h | |
virtual void SetRootActor
(
ADisplayClusterRootActor* InRootActor |
Set the Display Cluster Root Actor owner | Components/DisplayClusterStageActorComponent.h |