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Stage Actor Component to be placed in light card actors
| Name | UDisplayClusterLightCardStageActorComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterLightCardStageActorComponent.h |
| Include Path | #include "Components/DisplayClusterLightCardStageActorComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(DisplayCluster), Meta=(DisplayName="Light Card Stage Actor"),
HideCategories=(Physics, Collision, Lighting, Navigation, Cooking, LOD, MaterialParameters, HLOD, RayTracing, TextureStreaming, Mobile))
class UDisplayClusterLightCardStageActorComponent : public UDisplayClusterStageActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UDisplayClusterStageActorComponent → UDisplayClusterLightCardStageActorComponent