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Synchronization component. Synchronizes itself
| Name | UDisplayClusterSceneComponentSyncThis |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSyncThis.h |
| Include Path | #include "Components/DisplayClusterSceneComponentSyncThis.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster), Blueprintable,
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Sync This"))
class UDisplayClusterSceneComponentSyncThis : public UDisplayClusterSceneComponentSync
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UDisplayClusterSceneComponentSync → UDisplayClusterSceneComponentSyncThis
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IDisplayClusterClusterSyncObject
- IDisplayClusterStringSerializable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterSceneComponentSyncThis
(
const FObjectInitializer& ObjectInitializer |
Components/DisplayClusterSceneComponentSyncThis.h |
Functions
Public
Overridden from IDisplayClusterClusterSyncObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearDirty() |
Cleans dirty flag making it 'not changed yet'. | Components/DisplayClusterSceneComponentSyncThis.h | |
virtual bool IsDirty() |
IDisplayClusterClusterSyncObject. | Components/DisplayClusterSceneComponentSyncThis.h |
Protected
Overridden from UDisplayClusterSceneComponentSync
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GenerateSyncId() |
UDisplayClusterSceneComponentSync. | Components/DisplayClusterSceneComponentSyncThis.h | |
virtual FTransform GetSyncTransform() |
Components/DisplayClusterSceneComponentSyncThis.h | ||
virtual void SetSyncTransform
(
const FTransform& t |
Components/DisplayClusterSceneComponentSyncThis.h |