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API > API/Plugins > API/Plugins/DisplayCluster
Abstract synchronization component
| Name | UDisplayClusterSceneComponentSync |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSync.h |
| Include Path | #include "Components/DisplayClusterSceneComponentSync.h" |
Syntax
UCLASS (Abstract)
class UDisplayClusterSceneComponentSync :
public USceneComponent ,
public IDisplayClusterClusterSyncObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UDisplayClusterSceneComponentSync
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IDisplayClusterClusterSyncObject
- IDisplayClusterStringSerializable
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterSceneComponentSync
(
const FObjectInitializer& ObjectInitializer |
Components/DisplayClusterSceneComponentSync.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UDisplayClusterSceneComponentSync() |
Components/DisplayClusterSceneComponentSync.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SyncId | FString | Components/DisplayClusterSceneComponentSync.h |
Functions
Public
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
Components/DisplayClusterSceneComponentSync.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Components/DisplayClusterSceneComponentSync.h |
Overridden from IDisplayClusterClusterSyncObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearDirty() |
Cleans dirty flag making it 'not changed yet'. | Components/DisplayClusterSceneComponentSync.h | |
virtual FString GetSyncId() |
Unique ID of synced object. | Components/DisplayClusterSceneComponentSync.h | |
virtual bool IsActive() |
IDisplayClusterClusterSyncObject. | Components/DisplayClusterSceneComponentSync.h | |
virtual bool IsDirty() |
Check if object has changed since last ClearDirty call. | Components/DisplayClusterSceneComponentSync.h |
Overridden from IDisplayClusterStringSerializable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DeserializeFromString
(
const FString& data |
Components/DisplayClusterSceneComponentSync.h | ||
virtual FString SerializeToString() |
IDisplayClusterStringSerializable. | Components/DisplayClusterSceneComponentSync.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GenerateSyncId() |
Components/DisplayClusterSceneComponentSync.h | ||
virtual FTransform GetSyncTransform() |
Components/DisplayClusterSceneComponentSync.h | ||
virtual void SetSyncTransform
(
const FTransform& t |
Components/DisplayClusterSceneComponentSync.h |