Navigation
API > API/Plugins > API/Plugins/DisplayCluster
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEngine
- UGameEngine
- UDisplayClusterGameEngine
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterGameEngine.h |
| Include | #include "DisplayClusterGameEngine.h" |
Syntax
UCLASS&40;&41;
class UDisplayClusterGameEngine : public UGameEngine
Remarks
Extended game engine
Functions
| Type | Name | Description | |
|---|---|---|---|
| EDisplayClusterOperationMode | |||
| EDisplayClusterOperationMode | |||
| bool | GetResolvedNodeId
(
const UDisplayClusterConfigurationData* ConfigData, |
||
| bool | |||
| void | PreExitImpl () |
||
| bool | ValidateConfigFile
(
const FString& FilePath |
Overridden from UEngine
| Type | Name | Description | |
|---|---|---|---|
| void | Init
(
IEngineLoop* InEngineLoop |
Initialize the game engine. | |
| bool | LoadMap
(
FWorldContext& WorldContext, |
||
| void | PreExit () |
Called at shutdown, just before the exit purge. | |
| void | Tick
(
float DeltaSeconds, |
Update everything. | |
| void | Update FApp::CurrentTime / FApp::DeltaTime while taking into account max tick rate. |