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Display Device Component with OCIO render pass
| Name | UDisplayClusterDisplayDeviceComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/Components/DisplayClusterDisplayDeviceComponent.h |
| Include Path | #include "Render/DisplayDevice/Components/DisplayClusterDisplayDeviceComponent.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster),
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Display Device"))
class UDisplayClusterDisplayDeviceComponent : public UDisplayClusterDisplayDeviceBaseComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UDisplayClusterDisplayDeviceBaseComponent → UDisplayClusterDisplayDeviceComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDisplayClusterDisplayDeviceComponent() |
Render/DisplayDevice/Components/DisplayClusterDisplayDeviceComponent.h |
Functions
Public
Overridden from UDisplayClusterDisplayDeviceBaseComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnUpdateDisplayDeviceMeshAndMaterialInstance
(
IDisplayClusterViewportPreview& InViewportPreview, |
Perform any operations on the material instance, such as setting parameter values. | Render/DisplayDevice/Components/DisplayClusterDisplayDeviceComponent.h | |
virtual void UpdateDisplayDeviceProxyImpl
(
IDisplayClusterViewportConfiguration& InConfiguration |
Updating the proxy object for the current configuration. | Render/DisplayDevice/Components/DisplayClusterDisplayDeviceComponent.h |