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API > API/Plugins > API/Plugins/DisplayCluster
Provides access to the resources used to render the viewport preview.
| Name | IDisplayClusterViewportPreview |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportPreview.h |
| Include Path | #include "Render/Viewport/IDisplayClusterViewportPreview.h" |
Syntax
class IDisplayClusterViewportPreview
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterViewportPreview() |
Render/Viewport/IDisplayClusterViewportPreview.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetClusterNodeId() |
Gets the cluster node name. | Render/Viewport/IDisplayClusterViewportPreview.h | |
| Get viewport manager configuration interface. | Render/Viewport/IDisplayClusterViewportPreview.h | ||
| Render/Viewport/IDisplayClusterViewportPreview.h | |||
FString GetId() |
Gets the viewport name. | Render/Viewport/IDisplayClusterViewportPreview.h | |
UMeshComponent * GetPreviewEditableMeshComponent() |
Get viewport preview editable mesh. | Render/Viewport/IDisplayClusterViewportPreview.h | |
UMeshComponent * GetPreviewMeshComponent() |
Get viewport preview mesh. | Render/Viewport/IDisplayClusterViewportPreview.h | |
UTextureRenderTarget2D * GetPreviewTextureRenderTarget2D() |
Get viewport preview texture. | Render/Viewport/IDisplayClusterViewportPreview.h | |
IDisplayClusterViewport * GetViewport() |
Get owner viewport API | Render/Viewport/IDisplayClusterViewportPreview.h | |
bool HasAnyFlags
(
const EDisplayClusterViewportPreviewFlags InPreviewFlags |
Returns true if the preview has any of the requested flags. | Render/Viewport/IDisplayClusterViewportPreview.h | |
| Get TSharedPtr from self. | Render/Viewport/IDisplayClusterViewportPreview.h | ||
| Render/Viewport/IDisplayClusterViewportPreview.h |