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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Viewport > API/Plugins/DisplayCluster/Render/Viewport/RenderFrame
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h |
| Include | #include "Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h" |
Syntax
struct FDisplayClusterRenderFrameTarget
Remarks
NDisplay: Target texture for rendering. Contains structured information on how to render DCViewports via viewfamilies in RTT
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bShouldUseRenderTarget | Discard some RTT (when view render disabled) Also when RTT Atlasing used, this viewports excluded from atlas map (reduce size) | |
| EDisplayClusterViewportCaptureMode | CaptureMode | ||
| FRenderTarget * | RenderTargetPtr | Render target resource ref. | |
| FIntPoint | RenderTargetSize | Required Render target size (resource can be bigger) | |
| TArray< FDisplayClusterRenderFrameTargetViewFamily > | ViewFamilies | Families, rendered on this target. |