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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/DisplayDevice
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |
| Include | #include "Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h" |
Syntax
class IDisplayClusterDisplayDeviceProxy
Remarks
Display Device Proxy object interface [rendering thread]
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | AddFinalPass_RenderThread
(
FRDGBuilder& GraphBuilder, |
Add render pass at the end of nDisplay pipeline. | |
| bool | Is final pass used | ||
| FScreenPassTexture | OnPostProcessPassAfterFXAA_RenderThread
(
FRDGBuilder& GraphBuilder, |
Callback OnPostProcessPassAfterFXAA. | |
| FScreenPassTexture | OnPostProcessPassAfterSSRInput_RenderThread
(
FRDGBuilder& GraphBuilder, |
Callback OnPostProcessPassAfterSSRInput. | |
| FScreenPassTexture | OnPostProcessPassAfterTonemap_RenderThread
(
FRDGBuilder& GraphBuilder, |
Callback OnPostProcessPassAfterTonemap. | |
| bool | Allow callback OnPostProcessPassAfterFXAA. | ||
| bool | Allow callback OnPostProcessPassAfterSSRInput. | ||
| bool | Allow callback OnPostProcessPassAfterTonemap. |