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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/DisplayDevice > API/Plugins/DisplayCluster/Render/DisplayDevice/IDisplayClusterDisplayDeviceProx-
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h |
| Include | #include "Render/DisplayDevice/IDisplayClusterDisplayDeviceProxy.h" |
virtual bool AddFinalPass_RenderThread
(
FRDGBuilder & GraphBuilder,
const FDisplayClusterViewport_Context & InViewportContext,
FRHITexture * InputTextureRHI,
const FIntRect & InputRect,
FRHITexture * OutputTextureRHI,
const FIntRect & OutputRect
) const
Remarks
Add render pass at the end of nDisplay pipeline.
- true if success.
Parameters
| Name | Description |
|---|---|
| GraphBuilder | RDG interface. |
| InViewportContext | DC viewport context. |
| InputTextureRHI | Source texture. |
| InputRect | Source rec. |
| OutputTextureRHI | Destination texture. |
| OutputRect | Destination rec. |