Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Containers
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_Texture.h |
| Include | #include "Render/Containers/IDisplayClusterRender_Texture.h" |
Syntax
class IDisplayClusterRender_Texture
Remarks
A runtime texture that is created based on data in memory
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CreateTexture
(
const void* InTextureData, |
Create texture from memory data | |
| void * | GetData () |
Get ptr to resource data in memory (The texture must be created with bInHasCPUAccess set to true). | |
| uint32_t | GetHeight () |
Get texture height. | |
| EPixelFormat | Get texture pixel format. | ||
| FRHITexture * | Get the RHI resource. | ||
| uint32_t | GetWidth () |
Get texture width. | |
| bool | IsEnabled () |
True if the texture resource is initialized. | |
| TSharedPtr< IDisplayClusterRender_Texture, ESPMode::ThreadSafe > | ToSharedPtr () |
Get TSharePtr from this. | |
| TSharedPtr< const IDisplayClusterRender_Texture, ESPMode::ThreadSafe > | ToSharedPtr () |