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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Render > API/Plugins/DisplayCluster/Render/Containers > API/Plugins/DisplayCluster/Render/Containers/IDisplayClusterRender_Texture
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_Texture.h |
| Include | #include "Render/Containers/IDisplayClusterRender_Texture.h" |
void CreateTexture
&40;
const void &42; InTextureData,
const uint32 InComponentDepth,
const uint32 InBitDepth,
uint32_t InWidth,
uint32_t InHeight,
bool bInHasCPUAccess
&41;
Remarks
Create texture from memory data
- true, if the texture resource was created successfully
Parameters
| Name | Description |
|---|---|
| InTextureData | Pointer to texture data in memory |
| InComponentDepth | Components per pixel |
| InBitDepth | Bit per component |
| InWidth | Texture width in pixels |
| InHeight | Texture height in pixels |
| bInHasCPUAccess | has CPU access to texture data, dont release from memory |