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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/IDisplayClusterViewportProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ResolveResources_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Copy resource contexts by type | Render/Viewport/IDisplayClusterViewportProxy.h | |
bool ResolveResources_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
Copy resource contexts by type | Render/Viewport/IDisplayClusterViewportProxy.h |
ResolveResources_RenderThread(FRHICommandListImmediate &, const EDisplayClusterViewportResourceType, const EDisplayClusterViewportResourceType, const int32)
Description
Copy resource contexts by type
| Name | ResolveResources_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportProxy.h |
| Include Path | #include "Render/Viewport/IDisplayClusterViewportProxy.h" |
bool ResolveResources_RenderThread
(
FRHICommandListImmediate & RHICmdList,
const EDisplayClusterViewportResourceType InputResourceType,
const EDisplayClusterViewportResourceType OutputResourceType,
const int32 InContextNum
) const
- true if success
Parameters
| Name | Remarks |
|---|---|
| RHICmdList | RHIinterface |
| InputResourceType | Input resource type (RTT, Shader, MIPS, etc) |
| OutputResourceType | Output resource type (RTT, Shader, MIPS, etc) |
| InContextNum | [optional] the type of context to copy (by default, all contexts are copied). |
ResolveResources_RenderThread(FRHICommandListImmediate &, IDisplayClusterViewportProxy *, const EDisplayClusterViewportResourceType, const EDisplayClusterViewportResourceType, const int32)
Description
Copy resource contexts by type
| Name | ResolveResources_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/IDisplayClusterViewportProxy.h |
| Include Path | #include "Render/Viewport/IDisplayClusterViewportProxy.h" |
bool ResolveResources_RenderThread
(
FRHICommandListImmediate & RHICmdList,
IDisplayClusterViewportProxy * InputResourceViewportProxy,
const EDisplayClusterViewportResourceType InputResourceType,
const EDisplayClusterViewportResourceType OutputResourceType,
const int32 InContextNum
) const
- true if success
Parameters
| Name | Remarks |
|---|---|
| RHICmdList | RHIinterface |
| InputResourceViewportProxy | The 'InputResourceType' resource will be obtained from this object |
| InputResourceType | Input resource type (RTT, Shader, MIPS, etc) |
| OutputResourceType | Output resource type (RTT, Shader, MIPS, etc) |
| InContextNum | [optional] the type of context to copy (by default, all contexts are copied). |