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Types of DC viewport resources
| Name | EDisplayClusterViewportResourceType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_Enums.h |
| Include Path | #include "Render/Viewport/Containers/DisplayClusterViewport_Enums.h" |
Syntax
enum EDisplayClusterViewportResourceType
{
Unknown = 0,
InternalRenderTargetEntireRectResource,
InternalRenderTargetResource,
InputShaderResource,
MipsShaderResource,
AdditionalTargetableResource,
BeforeWarpBlendTargetableResource,
AfterWarpBlendTargetableResource,
OutputTargetableResource,
OutputPreviewTargetableResource,
OutputFrameTargetableResource,
AdditionalFrameTargetableResource,
}
Values
| Name | Remarks |
|---|---|
| Unknown | Undefined resource type. |
| InternalRenderTargetEntireRectResource | This RTT is used to render the scene for the viewport eye context to the specified area on this texture. |
| InternalRenderTargetResource | Just for Internal use Same RTT texture resource, but with the final value of the inner area on the texture (after overscan, etc.). |
| InputShaderResource | Just for Internal use Internal textures of the DC rendering pipeline. |
| MipsShaderResource | Special resource with mips texture, generated from 'InputShaderResource' after postprocess. |
| AdditionalTargetableResource | Additional targetable resource, used by logic (external warpblend, blur, etc) This resource is used as an additional RTT for 'InputShaderResource'. |
| BeforeWarpBlendTargetableResource | This resource is used as the source image for the projection policy. |
| AfterWarpBlendTargetableResource | The viewport texture after warpblend (AdditionalTargetableResource or InputShaderResource). |
| OutputTargetableResource | Output textures This is the entry point into the output texture rendering.('OutputFrameTargetableResource' or 'OutputPreviewTargetableResource') The rendering time of this image in the DC rendering pipeline is right after warp&blend. |
| OutputPreviewTargetableResource | If DCRA uses a preview, this texture will be used instead of 'Frame' textures. |
| OutputFrameTargetableResource | Output 'Frame' textures for cluster rendering The 'Frame' resources are used to compose all the viewports into a single texture. |
| AdditionalFrameTargetableResource | This resource is used as an additional RTT for 'OutputFrameTargetableResource'. |