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A runtime texture that is created based on data in memory
| Name | IDisplayClusterRender_Texture |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/IDisplayClusterRender_Texture.h |
| Include Path | #include "Render/Containers/IDisplayClusterRender_Texture.h" |
Syntax
class IDisplayClusterRender_Texture
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IDisplayClusterRender_Texture() |
Render/Containers/IDisplayClusterRender_Texture.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateTexture
(
const void* InTextureData, |
Create texture from memory data | Render/Containers/IDisplayClusterRender_Texture.h | |
uint32 GetComponentDepth() |
Get number of components. | Render/Containers/IDisplayClusterRender_Texture.h | |
void * GetData() |
Get ptr to resource data in memory (The texture must be created with bInHasCPUAccess set to true). | Render/Containers/IDisplayClusterRender_Texture.h | |
uint32_t GetHeight() |
Get texture height. | Render/Containers/IDisplayClusterRender_Texture.h | |
EPixelFormat GetPixelFormat() |
Get texture pixel format. | Render/Containers/IDisplayClusterRender_Texture.h | |
FRHITexture * GetRHITexture() |
Get the RHI resource. | Render/Containers/IDisplayClusterRender_Texture.h | |
uint32_t GetWidth() |
Get texture width. | Render/Containers/IDisplayClusterRender_Texture.h | |
bool IsEnabled() |
True if the texture resource is initialized. | Render/Containers/IDisplayClusterRender_Texture.h | |
| Get TSharePtr from this. | Render/Containers/IDisplayClusterRender_Texture.h | ||
| Render/Containers/IDisplayClusterRender_Texture.h |