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Viewport preview-in-scene rendering settings.
| Name | FDisplayClusterViewport_PreviewSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h |
| Include Path | #include "Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h" |
Syntax
struct FDisplayClusterViewport_PreviewSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnablePreviewEditableMesh | uint8 | Allows you to process preview editable meshes inside DCRA (get or create a mesh from a projection policy, update materials on the preview editable mesh, etc.). | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bEnablePreviewMesh | uint8 | Allows you to process preview meshes inside DCRA (get or create a mesh from a projection policy, update materials on the preview mesh, etc.). | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bEnablePreviewTechvis | uint8 | Preview uses techvis mode for rendering. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bFreezePreviewRender | uint8 | Enable/Disable preview rendering. When disabled preview image freeze. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewEnable | uint8 | Render the scene and display it as a preview on the nDisplay root actor in the editor. This will impact editor performance. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewEnableHoldoutComposite | uint8 | Enables the use of 'HoldoutComposite' plugin for the preview rendering. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewEnableOCIO | uint8 | Enable OCIO on preview. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewEnableOverlayMaterial | uint8 | Show overlay material on the preview mesh when preview rendering is enabled (UMeshComponent::OverlayMaterial) | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewEnablePostProcess | uint8 | Hack preview gamma. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewEnableTSR | uint8 | Enable TemporalAA/TSR in preview. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewICVFXFrustums | uint8 | Render ICVFX Frustums. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewInGameEnable | uint8 | Render this DCRA in game for Standalone/Package builds. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| bPreviewInGameRenderFrustum | uint8 | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | ||
| DisplayDeviceRootActorType | EDisplayClusterRootActorType | The DisplayDevice component will be obtained from the RootActor with the specified type. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| EntireClusterPreviewRenderMode | EDisplayClusterRenderFrameMode | The IDisplayClusterViewportManagerPreview::UpdateEntireClusterPreviewRender() function will use this rendering mode For special rendering cases, set a different value, such as EDisplayClusterRenderFrameMode::PreviewProxyHitInScene | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| PreviewICVFXFrustumsFarDistance | float | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | ||
| PreviewMaxTextureDimension | int32 | The maximum dimension of any texture for preview Limit preview textures max size | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| PreviewRenderTargetRatioMult | float | Preview RTT size multiplier. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| TickPerFrame | int32 | Tick Per Frame. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h | |
| ViewportsPerFrame | int32 | Max amount of Viewports Per Frame. | Render/Viewport/Containers/DisplayClusterViewport_PreviewSettings.h |