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Contains information about the context in which this scene view extension will be used.
| Name | FDisplayClusterSceneViewExtensionContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterSceneViewExtensions.h |
| Include Path | #include "DisplayClusterSceneViewExtensions.h" |
Syntax
struct FDisplayClusterSceneViewExtensionContext : public FSceneViewExtensionContext
Inheritance Hierarchy
- FSceneViewExtensionContext → FDisplayClusterSceneViewExtensionContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| DisplayClusterSceneViewExtensions.h | |||
FDisplayClusterSceneViewExtensionContext
(
FViewport* InViewport, |
DisplayClusterSceneViewExtensions.h | ||
FDisplayClusterSceneViewExtensionContext
(
FSceneInterface* InScene, |
DisplayClusterSceneViewExtensions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DisplayClusterViewport | const TSharedPtr< const IDisplayClusterViewport, ESPMode::ThreadSafe > | Reference to the DC viewport. | DisplayClusterSceneViewExtensions.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSameDisplayClusterViewportConfiguration
(
const TSharedRef< const IDisplayClusterViewportConfiguration, ESPMode::ThreadSafe > InConfigurationR... |
Returns true if this viewport context refers to the same configuration. | DisplayClusterSceneViewExtensions.h |