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API > API/Plugins > API/Plugins/DisplayCluster
NDisplay: Render frame container The final frame is composed of DCViewports, which are rendered in the correct order on a few RTTs. Contains all information about how to render all DCViewports for the current frame and the settings for it.
| Name | FDisplayClusterRenderFrame |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h |
| Include Path | #include "Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h" |
Syntax
class FDisplayClusterRenderFrame
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DesiredNumberOfViews | int32 | Desired numbers of view. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h | |
| FrameRect | FIntRect | Frame rect on final backbuffer. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h | |
| RenderTargets | TArray< FDisplayClusterRenderFrameTarget > | Render frame to this targets. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h | |
| ViewportManagerWeakPtr | TWeakPtr< IDisplayClusterViewportManager, ESPMode::ThreadSafe > | Ref to the DC Viewport Manager. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IDisplayClusterViewportManager * GetViewportManager() |
Returns a pointer to the DCViewportManager used for this frame. | Render/Viewport/RenderFrame/DisplayClusterRenderFrame.h |