Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UDisplayClusterSceneComponentSync
- UDisplayClusterSceneComponentSyncParent
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSyncParent.h |
| Include | #include "Components/DisplayClusterSceneComponentSyncParent.h" |
Syntax
UCLASS (ClassGroup=(DisplayCluster), Blueprintable,
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Sync Parent"))
class UDisplayClusterSceneComponentSyncParent : public UDisplayClusterSceneComponentSync
Remarks
Synchronization component. Synchronizes parent scene component.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDisplayClusterSceneComponentSyncParent
(
const FObjectInitializer& ObjectInitializer |
Overridden from UDisplayClusterSceneComponentSync
| Type | Name | Description | |
|---|---|---|---|
| FString | UDisplayClusterSceneComponentSync. | ||
| FTransform | |||
| void | SetSyncTransform
(
const FTransform& t |
Overridden from IDisplayClusterClusterSyncObject
| Type | Name | Description | |
|---|---|---|---|
| void | ClearDirty () |
Cleans dirty flag making it 'not changed yet'. | |
| bool | IsDirty () |
IDisplayClusterClusterSyncObject. |