Navigation
API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/Components
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UDisplayClusterSceneComponentSync
- UDisplayClusterSceneComponentSyncParent
- UDisplayClusterSceneComponentSyncThis
References
| Module | DisplayCluster |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSync.h |
| Include | #include "Components/DisplayClusterSceneComponentSync.h" |
Syntax
UCLASS (Abstract)
class UDisplayClusterSceneComponentSync :
public USceneComponent ,
public IDisplayClusterClusterSyncObject
Remarks
Abstract synchronization component
Variables
| Type | Name | Description | |
|---|---|---|---|
| IPDisplayClusterClusterManager * | ClusterMgr | ||
| IPDisplayClusterGameManager * | GameMgr | ||
| FVector | LastSyncLoc | Caching state. | |
| FRotator | LastSyncRot | ||
| FVector | LastSyncScale |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDisplayClusterSceneComponentSync
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| FTransform | |||
| void | SetSyncTransform
(
const FTransform& t |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Begins Play for the component. | |
| void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Ends gameplay for this component. |
Overridden from IDisplayClusterClusterSyncObject
| Type | Name | Description | |
|---|---|---|---|
| void | ClearDirty () |
Cleans dirty flag making it 'not changed yet'. | |
| FString | GetSyncId () |
Unique ID of synced object. | |
| bool | IsActive () |
IDisplayClusterClusterSyncObject. | |
| bool | IsDirty () |
Check if object has changed since last ClearDirty call. |
Overridden from IDisplayClusterStringSerializable
| Type | Name | Description | |
|---|---|---|---|
| bool | DeserializeFromString
(
const FString& data |
||
| FString | IDisplayClusterStringSerializable. |