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API > API/Plugins > API/Plugins/DisplayCluster > API/Plugins/DisplayCluster/ADisplayClusterLightCardActor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ShowLightCardLabel
(
const FDisplayClusterLabelConfiguration& InLabelConfiguration |
Configure light card labels | DisplayClusterLightCardActor.h | |
void ShowLightCardLabel
(
bool bValue, |
Show or hide the light card label | DisplayClusterLightCardActor.h |
ShowLightCardLabel(const FDisplayClusterLabelConfiguration &)
Description
Configure light card labels
| Name | ShowLightCardLabel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterLightCardActor.h |
| Include Path | #include "DisplayClusterLightCardActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterLightCardActor.cpp |
void ShowLightCardLabel
(
const FDisplayClusterLabelConfiguration & InLabelConfiguration
)
ShowLightCardLabel(bool, float, ADisplayClusterRootActor *)
Description
Show or hide the light card label
| Name | ShowLightCardLabel |
| Type | function |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/DisplayClusterLightCardActor.h |
| Include Path | #include "DisplayClusterLightCardActor.h" |
| Source | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Private/Game/EngineClasses/Scene/DisplayClusterLightCardActor.cpp |
void ShowLightCardLabel
(
bool bValue,
float ScaleValue,
ADisplayClusterRootActor * InRootActor
)