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API > API/Plugins > API/Plugins/DisplayCluster
Generic args a label can recognize
| Name | FDisplayClusterLabelConfiguration |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterLabelConfiguration.h |
| Include Path | #include "Components/DisplayClusterLabelConfiguration.h" |
Syntax
struct FDisplayClusterLabelConfiguration
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bVisible | bool | Should the label be visible | Components/DisplayClusterLabelConfiguration.h | |
| LabelFlags | EDisplayClusterLabelFlags | Flags for the label. Can be used to fine-tune visibility settings | Components/DisplayClusterLabelConfiguration.h | |
| RootActor | TObjectPtr< ADisplayClusterRootActor > | The root actor | Components/DisplayClusterLabelConfiguration.h | |
| Scale | float | The scale to apply to the label | Components/DisplayClusterLabelConfiguration.h |