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API > API/Plugins > API/Plugins/DataLink
Logic for String building for re-usability between different nodes without needing to inherit from each other
| Name | FDataLinkStringBuilder |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DataLink/Source/DataLink/Public/Nodes/String/DataLinkStringBuilder.h |
| Include Path | #include "Nodes/String/DataLinkStringBuilder.h" |
Syntax
struct FDataLinkStringBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDataLinkStringBuilder
(
TConstArrayView< FString > InSegments, |
Nodes/String/DataLinkStringBuilder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Segments | TConstArrayView< FString > | Nodes/String/DataLinkStringBuilder.h | ||
| Tokens | TConstArrayView< FDataLinkStringBuilderToken > | Nodes/String/DataLinkStringBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildInputPins
(
FDataLinkPinBuilder& Inputs |
Nodes/String/DataLinkStringBuilder.h | ||
bool BuildString
(
const FDataLinkInputDataViewer& InTokenValues, |
Nodes/String/DataLinkStringBuilder.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GatherTokens
(
TConstArrayView< FString > InSegments, |
Nodes/String/DataLinkStringBuilder.h |