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API > API/Plugins > API/Plugins/DataLink
Builder Node to help form a more complex string with parameters
| Name | UDataLinkNodeStringBuilder |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DataLink/Source/DataLink/Public/Nodes/String/DataLinkNodeStringBuilder.h |
| Include Path | #include "Nodes/String/DataLinkNodeStringBuilder.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="String Builder", Category="Core")
class UDataLinkNodeStringBuilder : public UDataLinkNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataLinkNode → UDataLinkNodeStringBuilder
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Segments | TArray< FString > | The Segments to build, where a token can be defined as {Token Name} in its own isolated entry | Nodes/String/DataLinkNodeStringBuilder.h |
|
| Tokens | TArray< FDataLinkStringBuilderToken > | The tokens found within the Segment Array | Nodes/String/DataLinkNodeStringBuilder.h |
Functions
Protected
Overridden from UDataLinkNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildPins
(
FDataLinkPinBuilder& Inputs, |
Call to setup the pins required by this node | Nodes/String/DataLinkNodeStringBuilder.h | |
virtual EDataLinkExecutionReply OnExecute
(
FDataLinkExecutor& InExecutor |
Execution logic of the node | Nodes/String/DataLinkNodeStringBuilder.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Nodes/String/DataLinkNodeStringBuilder.h |