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Extend type conversions to handle Entity Reference structs
| Name | UDMXEntityReferenceConversions |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityReference.h |
| Include Path | #include "Library/DMXEntityReference.h" |
Syntax
UCLASS (Meta=(BlueprintThreadSafe))
class UDMXEntityReferenceConversions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UDMXEntityReferenceConversions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static PRAGMA_DISABLE_DEPRECATION_WARNINGSFDMXEntityControllerRef Conv_ControllerObjToRef
(
UDMXEntityController* InController |
Library/DMXEntityReference.h |
|
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static PRAGMA_DISABLE_DEPRECATION_WARNINGSUDMXEntityController * Conv_ControllerRefToObj
(
const FDMXEntityControllerRef& InControllerRef |
Library/DMXEntityReference.h |
|
|
static FDMXEntityFixturePatchRef Conv_FixturePatchObjToRef
(
UDMXEntityFixturePatch* InFixturePatch |
Library/DMXEntityReference.h |
|
|
static UDMXEntityFixturePatch * Conv_FixturePatchRefToObj
(
const FDMXEntityFixturePatchRef& InFixturePatchRef |
Library/DMXEntityReference.h |
|
|
static FDMXEntityFixtureTypeRef Conv_FixtureTypeObjToRef
(
UDMXEntityFixtureType* InFixtureType |
Library/DMXEntityReference.h |
|
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static UDMXEntityFixtureType * Conv_FixtureTypeRefToObj
(
const FDMXEntityFixtureTypeRef& InFixtureTypeRef |
Library/DMXEntityReference.h |
|