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Represents a Fixture Patch from a DMX Library. Used to store a reference to a Fixture Patch outside the DMX Library
| Name | FDMXEntityFixturePatchRef |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityReference.h |
| Include Path | #include "Library/DMXEntityReference.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DMX Fixture Patch Ref"))
struct FDMXEntityFixturePatchRef : public FDMXEntityReference
Inheritance Hierarchy
- FDMXEntityReference → FDMXEntityFixturePatchRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Library/DMXEntityReference.h | |||
FDMXEntityFixturePatchRef
(
UDMXEntityFixturePatch* InFixturePatch |
Library/DMXEntityReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDMXEntityFixturePatch * GetFixturePatch() |
Specialized GetEntity() to return it already cast | Library/DMXEntityReference.h |