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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library
References
Module | DMXRuntime |
Header | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
Include | #include "Library/DMXEntityFixtureType.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FDMXFixtureMatrix
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FDMXFixtureCellAttribute > | CellAttributes | |
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int32 | FirstCellChannel | |
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EDMXPixelMappingDistribution | PixelMappingDistribution | |
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int32 | XCells | |
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int32 | YCells |
Constructors
Type | Name | Description | |
---|---|---|---|
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Constructor |
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | Returns the last channel of the Matrix | |
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int32 | Returns the number of channels of the Matrix |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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bool | GetChannelsFromCell
(
FIntPoint CellCoordinate, |
Deprecated to reduce redundant code. Instead use UDMXFixturePatch::GetMatrixCellChannelsRelative |
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int32 | Deprecated for more consistent naming. Instead use FDMXFixtureMatrix::GetLastChannel |