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Unreal Engine C++ API Reference > Plugins > DMXRuntime > Library
References
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Module |
DMXRuntime |
Header |
/Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
Include |
#include "Library/DMXEntityFixtureType.h" |
Syntax
enum EDMXPixelMappingDistribution
&123;
TopLeftToRight,
TopLeftToBottom,
TopLeftToClockwise,
TopLeftToAntiClockwise,
TopRightToLeft,
BottomLeftToTop,
TopRightToAntiClockwise,
BottomLeftToClockwise,
BottomLeftToRight,
TopRightToBottom,
BottomLeftAntiClockwise,
TopRightToClockwise,
BottomRightToLeft,
BottomRightToTop,
BottomRightToClockwise,
BottomRightToAntiClockwise,
&125;
Values
Name |
Description |
TopLeftToRight |
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TopLeftToBottom |
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TopLeftToClockwise |
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TopLeftToAntiClockwise |
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TopRightToLeft |
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BottomLeftToTop |
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TopRightToAntiClockwise |
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BottomLeftToClockwise |
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BottomLeftToRight |
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TopRightToBottom |
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BottomLeftAntiClockwise |
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TopRightToClockwise |
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BottomRightToLeft |
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BottomRightToTop |
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BottomRightToClockwise |
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BottomRightToAntiClockwise |
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