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Parameters to construct a Fixture Type.
| Name | FDMXEntityFixtureTypeConstructionParams |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
| Include Path | #include "Library/DMXEntityFixtureType.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DMX Entity Fixture Type Construction Params"))
struct FDMXEntityFixtureTypeConstructionParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DMXCategory | FDMXFixtureCategory | The Category of the Fixture, useful for Filtering | Library/DMXEntityFixtureType.h |
|
| Modes | TArray< FDMXFixtureMode > | The Modes of the Fixture Type | Library/DMXEntityFixtureType.h |
|
| ParentDMXLibrary | TObjectPtr< UDMXLibrary > | The DMX Library in which the Fixture Type will be constructed | Library/DMXEntityFixtureType.h |
|