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API > API/Plugins > API/Plugins/DMXRuntime
| Name | FDMXFixtureMode |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
| Include Path | #include "Library/DMXEntityFixtureType.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DMX Fixture Mode"))
struct FDMXFixtureMode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoChannelSpan | bool | When enabled, ChannelSpan is automatically set based on the created functions and their data types. | Library/DMXEntityFixtureType.h |
|
| bFixtureMatrixEnabled | bool | Library/DMXEntityFixtureType.h |
|
|
| ChannelSpan | int32 | Number of channels (bytes) used by this mode's functions | Library/DMXEntityFixtureType.h |
|
| FixtureMatrixConfig | FDMXFixtureMatrix | Library/DMXEntityFixtureType.h |
|
|
| Functions | TArray< FDMXFixtureFunction > | Library/DMXEntityFixtureType.h |
|
|
| ModeName | FString | Library/DMXEntityFixtureType.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddOrInsertFunction
(
int32 IndexOfFunction, |
DEPRECATED 5.0 | Library/DMXEntityFixtureType.h |