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API > API/Plugins > API/Plugins/DMXRuntime > API/Plugins/DMXRuntime/FDMXEntityFixturePatchCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default constructor | Library/DMXEntityFixturePatchCache.h | ||
FDMXEntityFixturePatchCache
(
int32 InStartingChannel, |
Constructs the cache. | Library/DMXEntityFixturePatchCache.h |
FDMXEntityFixturePatchCache()
Description
Default constructor
| Name | FDMXEntityFixturePatchCache |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatchCache.h |
| Include Path | #include "Library/DMXEntityFixturePatchCache.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatchCache.cpp |
FDMXEntityFixturePatchCache()
FDMXEntityFixturePatchCache(int32, const FDMXFixtureMode , const FDMXFixtureMatrix )
Description
Constructs the cache. Arguments are used to determine what's cached.
@Param InStartingChannel The Starting Channel of the patch. @Param InActiveModePtr Pointer to the Active Mode of the patch, or nullptr if no Active Mode is available. @Param InFixtureMatrixPtr Pointer to the fixture matrix of the patch, or nullptr if no Fixture Matrix is available
| Name | FDMXEntityFixturePatchCache |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixturePatchCache.h |
| Include Path | #include "Library/DMXEntityFixturePatchCache.h" |
| Source | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Private/Library/DMXEntityFixturePatchCache.cpp |
FDMXEntityFixturePatchCache
(
int32 InStartingChannel,
const FDMXFixtureMode * InActiveModePtr,
const FDMXFixtureMatrix * InFixtureMatrixPtr
)