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API > API/Plugins > API/Plugins/DMXRuntime
| Name | FDMXFixtureMatrix |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/DMX/DMXEngine/Source/DMXRuntime/Public/Library/DMXEntityFixtureType.h |
| Include Path | #include "Library/DMXEntityFixtureType.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="DMX Fixture Matrix"))
struct FDMXFixtureMatrix
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDMXFixtureMatrix() |
Constructor | Library/DMXEntityFixtureType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CellAttributes | TArray< FDMXFixtureCellAttribute > | Library/DMXEntityFixtureType.h |
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| FirstCellChannel | int32 | Library/DMXEntityFixtureType.h |
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| PixelMappingDistribution | EDMXPixelMappingDistribution | Library/DMXEntityFixtureType.h |
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| XCells | int32 | Library/DMXEntityFixtureType.h |
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| YCells | int32 | Library/DMXEntityFixtureType.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetLastChannel() |
Returns the last channel of the Matrix | Library/DMXEntityFixtureType.h | |
int32 GetNumChannels() |
Returns the number of channels of the Matrix | Library/DMXEntityFixtureType.h |